extremeteenbible: ALL ICONS BY ME (Default)
2019-11-23 12:38 pm

Deerington - CR chart

TAAKO TAACO
TAZ: BALANCE
Guess who just got back today?
Them wild-eyed boys that had been away
Haven't changed, haven't much to say
But man, I still think them cats are great   ( )
LUP TAACO
TAZ: BALANCE
Now I'mma burn it up, when I step on the scene
My whole crew is fresh and they rollin' with me
You can turn me up yep to the extreme
I'mma rock the world 'til they follow with me   ( )
LUCRETIA
TAZ: BALANCE
It was a long night for everyone,
The moon yields to a sober sun & her virgin light
Can't unsee the things I saw
Fallen devils, false gods
In the violet light   ( )
ANGUS MCDONALD
TAZ: BALANCE
Blue boy, older than the world knows
Honey, that's the way that life goes
No use acting so tough
Calm down, sweetheart, grow up   ( )
KRAVITZ
TAZ: BALANCE
I did the best I could do
But the best I could tell
The higher I flew
The farther I fell   ( )
FERN
ADVENTURE TIME
For he who grew up tall and proud
In the shadow of the Mushroom Cloud
Convinced our voices can't be heard
We just wanna scream it louder and louder and louder   ( )
BUZZ LIGHTYEAR
TOY STORY
I like big butts and I can not lie
You other brothers can't deny
That when a girl walks in with an itty bitty waist
And a round thing in your face
You get sprung   ( )
MAMI TOMOE
PUELLA MAGI MADOKA MAGICA
When I thought it was over
I decided to leave a part of me aside
To find now I'm older
I wanted to keep my love alive
I walked my share of dirty streets
I held my head I kept my feet
Now I'm alive   ( )
ALBUS DUMBLEDORE
HARRY POTTER/FANTASTIC BEASTS
I'll take you to the candy shop
Boy one taste of what I got
I'll have you spending all you got
Keep going 'til you hit the spot   ( )
SCOTT LANG
MARVEL CINEMATIC UNIVERSE
[Four and a half minute drum solo]   ( )
ROXAS
KINGDOM HEARTS
Oh, this could be the part of you
That you ain't never seen before.
Oh, this could be the part,
The part of you, you wanna be.   ( )
RAPHAEL
TEENAGE MUTANT NINJA TURTLES (2012)
And long live the fast times, so come what may
I don't think I'll ever be saved
Our song has not been sung
Long live us   ( )
RICHIE TOZIER
IT
Pitted, deep lined eyes
Rough as last night
Sharp as a mirror
Broke in two
Run me through   ( )
WILL BYERS
STRANGER THINGS
A little faith, a little money
You shouldn't laugh, this isn't funny
We're gonna give back what we steal
Just say the word and I shall be healed   ( )
VIRA-LORR
RECORD OF AGAREST WAR
And I'm going to jump I will unburden
I cannot go too deep
I will not run from bad things I've done
They're things I'll try not to repeat   ( )
© TESSISAMESS
extremeteenbible: (136)
2019-11-16 08:35 pm

Deerington - Staggr

STAGGR
ABOUT ME
Merle Hitower Highchurch
FULL NAME
204? 304?
AGE
(doesn't translate to Earth calendar)
BIRTHDAY
he/him
PRONOUNS


technically still married to Hekuba Roughridge
RELATIONSHIP STATUS
dwarves, plants
INTERESTED IN
32 Main Street
ADDRESS
Nursery Attendant (Full time), Ring Around The Rosies Flower Shop
OCCUPATION


"Abraca fuck you!" — Taako Taaco
FAVORITE QUOTE
Kenny Chesney
FAVORITE MUSICIANS
The Extreme Teen Bible
FAVORITE BOOKS
EXPERIENCE
(Pan seminary school)
EDUCATION


Level 15 Cleric
TRAINING


Medic/Biologist, Institute for Planar Research & Exploration
Reclaimer, Bureau of Balance
Savior of every universe
PAST JOB EXPERIENCE


Common
Dwarvish
LANGUAGES


CONTACT ME

deerFeed
Merle.Hitower

deerlyBeloved
PlantDaddy

staggr
Father Merle

personal inbox
inbox
extremeteenbible: ALL ICONS BY ME (Default)
2019-09-12 08:53 pm

Deerington - IC Inbox

leave a message for:
MERLE HIGHCHURCH


extremeteenbible: ALL ICONS BY ME (000)
2019-09-12 08:44 pm

Deerington - deerlyBeloved

deerlyBeloved: PlantDaddy

Sorry, ladies and gents. This piping hot dad is only interested in two things: dwarves and plants. Unless you've got a full beard or pistols and/or stamen, you'd better be swiping left.

( merle highchurch | 204 (or 304) | M | dwarfsexual/florasexual )



SWIPE NO THANKS

MAKE A FRIEND

LET'S DATE

SWIPE RIGHT TO BONE TOWN
extremeteenbible: ALL ICONS BY ME (Default)
2019-09-09 04:54 pm

Deerington app

IN CHARACTER


Character Name: Merle Highchurch
Canon: The Adventure Zone: Balance
Canon Point: Midway through Episode 69,the finale. Just before officiating Carey and Killian's wedding After the Tacoma Candlenights live show* (plus several months of Mask or Menace CRAU)
*canon updated on 11/8/19

In-Game Tattoo Placement: just over his heart
Current Health/Status: healthy, but old
Age: approximately 200, which amounts to vaguely "old" in human terms (plus 100 years when he didn't age at all)
Species: dwarf

Content Warnings: typical D&D violence/murder, eye damage, a century of dying and being resurrected every year, drug usage, plant-based sexuality.

History: wiki link

CRAU History and Impact: Merle spent just under a year living in an alternate universe America where a mysterious "Porter" pulls in people from various realities and universes, and gives them superpowers. These people are known as "imPorts," and are treated like celebrities. Merle's powerset included everything he already had: 1) being a dwarf, 2) his cleric powers/magic, and 3) his magical loot. He lived in a house with his friends from home who were there, and made a bunch of new friends as well. Having led such a long and storied life, this short stay in America didn't have a huge impact on Merle's personality. The most important events to note are: 1) when a friend of his got possessed by a relic brought from Merle's universe and turned a whole city into plantlife, and had to be hunted down and killed by Merle and his friends to break the thrall; 2) the time another relic spread its effect throughout the imPort population and changed people's ages for a week or so, making Merle regress to a young dwarf of 50 before he had met any of his friends; and 3) the time an imPort had gone on the network and solicited nudes, which Merle happily provided.

Personality: Despite being an integral part of Tres Horny Boys, the IPRE, and the Bureau of Balance, a great deal of Merle's history and personality is defined by him running away from responsibilities and not wanting to be tied down. He felt stifled by the Pan commune he grew up in, so he left. He married another beach dwarf named Hekuba, had a son with her, became a father to her daughter from a previous marriage, but felt that he would never be a good husband and father, so he left. Heck, you could even say that joining the Starblaster crew was the biggest act of leaving of all! A chance to fly away from your entire plane of existence and explore new worlds? Sign him right up!

Though Merle has lived a long and eventful life, he's constantly on a journey of self discovery and affirmation. He grew up in a community of Pan worshippers, and though he still believes in and preaches the word of Pan, he has gone through several periods of doubt in his beliefs. These were exacerbated when the Hunger found its way to Faerûn and cut off Merle's divine connection to his god. Merle felt like finally, Pan had abandoned him, leaving unable to cast any spells or perform any healing magic. Once Taako opened up the other planes, and Pan was able to come through, however, Pan reassured Merle in person that he had never, and would never, give up on him.

Merle's D&D alignment is "Neutral Good," which basically means that he's on the side of good in the fight versus evil, but he's not going to pay too much attention either way to obeying or disobeying any laws or rules on the way to do so. Merle's gonna do Merle, basically, and what Merle does is try to help people. Sure, he's killed things, he's been killed, he's lied and stolen and seduced his way through problems. But in the end, Merle wants to do good. Oh, and when I say "seduced," I mean plants. Merle's sexually attracted to plants. He likes people too, but plants are what really does it for him.

In any event, Merle may not be the best dad, the best cleric, or the best friend, but he tries. In his way. And he's gonna keep trying until old age finally catches up to him and his soul moves on to the astral plane for its final rest.

Abilities/Powers/Weaknesses & Warping )

Writing Samples: MoM TDM & MoM text thread


OUT OF CHARACTER


Player Name: Chris
Player Age: 30
Player Contact: [plurk.com profile] objectpermanence

Other Characters In Game: Gwen Poole
In-Game Tag If Accepted: Merle Highchurch: Chris
Permissions for Character: placeholder from last game (this entry will be updated if accepted)
Are you comfortable with prominent elements of fourth-walling?: yes
What themes of horror/psychological thrillers do you enjoy the most?: body horror, alignment swaps, characters dying a lot
Is there anything in particular you absolutely need specific content warnings for?: cutting or puncturing of eyes
Additional Information: A note on Merle's inventory: as the Soul Wood Arm, the eyepatch he wears, and his Bureau of Balance bracer are attached to him, I would prefer those not count towards his inventory items. If that is not acceptable, let me know and I will have him lose other items instead.
extremeteenbible: ALL ICONS BY ME (Default)
2017-10-09 04:12 pm

IC Inbox - MoM



"You've reached Merle Hitow-- Highchurch. I'm off doin' something or other, so uh... Leave a message!"
extremeteenbible: ALL ICONS BY ME (Default)
2017-10-09 04:09 pm

HMD


How's Merle's Driving? IP off, anon on, comments screened.
extremeteenbible: ALL ICONS BY ME (Default)
2017-10-09 04:02 pm

Info/Permissions

📆 Canon Point

Episode 69, mid-epilogue, just before officiating Carey & Killian's wedding After the Tacoma Candlenights live show* PLUS almost a year at [community profile] maskormenace.
*canon updated on 11/8/19

🏠 Housing

TBD

💼 Job:

TBD

💥 Powers:

Dwarven Physiology, Cleric Powers & Spells, & Magical Loot (see this post for details)

📋 Permissions:

[OOC]
Backtagging: Y
Threadhopping: Y
Fourthwalling: Y for recognizing him as a D&D-style character. N for recognizing him from his specific campaign/podcast.
Offensive subjects (elaborate): n/a

[IC]
Hugging this character: Y
Kissing this character: Y
Flirting with this character: Y
Fighting with this character: Y
Injuring this character (include limits and severity): let's talk first
Killing this character: let's talk first
Using telepathy/mind reading abilities on this character: Y

Warnings: Merle is an idiot who gets high and flirts with plants. I can't think of any particular warnings.

OPT-OUT: If you don't want to deal with Merle's plant flirtation or any other aspect of Merle, please comment or shoot me a PM, and I will either refrain from having him mention it to your character, or I will avoid tagging you completely.
extremeteenbible: ALL ICONS BY ME (Default)
2017-10-02 04:29 pm

MoM app

〈 PLAYER INFO 〉
NAME: Chris
AGE: 29
JOURNAL: [profile] milennialfalcon
IM / EMAIL: canadia.dayo@gmail.com
PLURK: [plurk.com profile] objectpermanence
RETURNING: Cisco Ramon, Lando Calrissian

〈 CHARACTER INFO 〉
CHARACTER NAME: Merle Highchurch
CHARACTER AGE: approximately 200, which amounts to vaguely "old" in human terms (plus 100 years when he didn't age at all)
SERIES: The Adventure Zone: Balance Arc
CHRONOLOGY: post series, in the epilogue, immediately prior to officiating Carey and Killian's wedding
CLASS: vaguely Hero-ish? he isn't actively villainous, but he probably won't be gung-ho about being a hero either (he's retired!)
HOUSING: put him in Maurtia Falls with the other TAZ nerds?

BACKGROUND: wiki link

PERSONALITY:
Despite being an integral part of Tres Horny Boys, the IPRE, and the Bureau of Balance, a great deal of Merle's history and personality is defined by him running away from responsibilities and not wanting to be tied down. He felt stifled by the Pan commune he grew up in, so he left. He married another beach dwarf named Hekuba, had a son with her, became a father to her daughter from a previous marriage, but felt that he would never be a good husband and father, so he left. Heck, you could even say that joining the Starblaster crew was the biggest act of leaving of all! A chance to fly away from your entire plane of existence and explore new worlds? Sign him right up!

Though Merle has lived a long and eventful life, he's constantly on a journey of self discovery and affirmation. He grew up in a community of Pan worshippers, and though he still believes in and preaches the word of Pan, he has gone through several periods of doubt in his beliefs. These were exacerbated when the Hunger found its way to Faerûn and cut off Merle's divine connection to his god. Merle felt like finally, Pan had abandoned him, leaving unable to cast any spells or perform any healing magic. Once Taako opened up the other planes, and Pan was able to come through, however, Pan reassured Merle in person that he had never, and would never, give up on him.

Merle's D&D alignment is "Neutral Good," which basically means that he's on the side of good in the fight versus evil, but he's not going to pay too much attention either way to obeying or disobeying any laws or rules on the way to do so. Merle's gonna do Merle, basically, and what Merle does is try to help people. Sure, he's killed things, he's been killed, he's lied and stolen and seduced his way through problems. But in the end, Merle wants to do good. Oh, and when I say "seduced," I mean plants. Merle's sexually attracted to plants. He likes people too, but plants are what really does it for him.

In any event, Merle may not be the best dad, the best cleric, or the best friend, but he tries. In his way. And he's gonna keep trying until old age finally catches up to him and his soul moves on to the astral plane for its final rest.

POWER:
  1. Dwarven Physiology Being a dwarf, Merle lives longer and is hardier than normal humans. Dwarves don't reach adulthood until age 50, and can live up to 350 years. As a dwarf, Merle is resistant to poison. He also had the ability to see in the dark, but gave that up in Wonderland, so now he just has normal vision (albeit he lacks depth perception, only having one working eye). He's also shorter than humans, only coming up to 3'6" tall. Like most dwarves, Merle has a big, bushy beard.

  2. Cleric Powers and Spells Merle is granted three abilities due to being a cleric: Turn/Destroy Undead (used to make undead creatures such as zombies or vampires run away, or possibly be destroyed if he rolls well enough), Channel Divinity: Nature (used to speak to hit on plants), and Divine Intervention (used to beseech his god, Pan, for help). Due to the fact that Pan doesn't exactly exist in this universe, I am willing to give up his Divine Intervention ability, but I would like to keep Turn/Destroy Undead and Channel Divinity: Nature. (Usually none of Merle's magic works if he is cut off from Pan, but that would leave him powerless so I don't want to do that.)

    In addition to his cleric powers, Merle also has spells that he knows. These spells range from cantrips that he can cast as often as he wants, to very powerful spells that he can only cast once per day before he needs a long rest to recover. Merle canonically knows at least 41 spells, but I'm not going to be that cruel to you, so I would like to limit Merle's spellcasting ability to the following 15 spells:
    1. CANTRIPS (cast any time):
      • Light - Makes an object glow so it can be used to see in the dark. Lasts up to 1 hour.

    2. LEVEL 1 (cast several times per day):
      • Command - Merle speaks a one-word command to someone, and if their will is not significantly strong, they must obey. Sample commands include "Halt," "Flee," or "Drop," which would make the target stop what they're doing, turn and run away, or drop what they're holding, respectively. Has no effect on undead creatures, or people who can't understand Merle's language. The command will not work if it's directly harmful to the target (you can't command someone to hurt themselves).
      • Cure Wounds - A healing spell which heals a wounded target for a moderate amount of damage. Enough to heal a cut, but not a severed limb. (Can be cast at higher level for more healing power.) Has no effect on undead creatures or constructs (i.e. robots, golems).
      • Healing Word - A healing spell that's about half as powerful as Cure Wounds. Could heal a scraped knee. (Can be cast at higher level for more healing power.) Has no effect on undead creatures or constructs.
      • Shield of Faith - A shimmering forcefield appears around a person within 60 feet of Merle, protecting them from harm. Lasts up to 10 minutes.

    3. LEVEL 2 (cast several times per day):
      • Calm Emotions - A spell which suppresses strong emotions in a 20 foot radius around a point Merle chooses. Can be used to stop subjects from being afraid or magically charmed, or can be used to make subjects indifferent towards a creature they were previously hostile towards. Lasts up to 1 minute.
      • Enhance Ability - Increases one of the following attributes of a target:
          - Bear's Endurance (makes the subject more durable)
          - Bull's Strength (makes the subject stronger)
          - Cat's Grace (makes the subject faster)
          - Eagle's Splendor (makes the subject more charismatic)
          - Fox's Cunning (makes the subject smarter)
          - Owl's Wisdom (makes the subject wiser)
        These effects last for 1 hour, and the spell requires Merle to touch his target.
      • Prayer of Healing - A healing spell that's about twice as powerful as Cure Wounds. Could heal a broken bone. (Can be cast at higher level for more healing power.) Has no effect on undead creatures or constructs.
      • Spiritual Weapon - Merle summons a floating, spectral weapon that he can attack with, in a range of 20 feet. This weapon can take any form Merle chooses. Lasts up to 1 minute, or 10 rounds of attacks.
      • Zone of Truth - MERLE'S FAVORITE SPELL - Merle creates a 30 foot diameter sphere of TRUTH! All creatures which enter the sphere must tell the whole truth, and nothing but the truth. They can resist, if they are significantly strong-willed, but where would be the fun in that? Creatures within the sphere are aware that they are being made to tell the truth, and can choose to give circuitous answers to avoid spilling the beans, but nothing they say can be a deliberate, outright lie. Lasts up to 10 minutes.

    4. LEVEL 3 (cast a few times per day):
      • Mass Healing Word - Like Healing Word, except it heals up to 6 people.
      • Spirit Guardians - A host of angelic spirits appear surrounding Merle in a 15 foot radius. Anyone who Merle doesn't designate as unaffected by the spell who enters this area takes damage from the guardians, and can only move half as quickly as normal. (Can be cast at higher level to increase damage.) Lasts up to 10 minutes.

    5. LEVEL 4 (cast a few times per day):
      • Guardian of Faith - A large spectral guardian wielding a sword and shield appears at a point within 30 feet of Merle. Any creature who comes within 10 feet of the guardian takes damage (unless they can successfully dodge out of the way). Merle's guardian takes the form of Della Reese from Touched By An Angel. Lasts up to 8 hours, or until it has dealt enough damage to fell one medium-sized creature.

    6. LEVEL 5 (cast once per day):
      • Legend Lore - Merle picks one person, place, or object to be the target of this spell. The spell gives him a summary of the significant lore/history surrounding the target. The more Merle already knows about the target, the more specific the information he gets will be. (I will obtain OOC permission from players before using this spell to gain information about a PC.)
      • Mass Cure Wounds - A healing spell like Cure Wounds, except it heals up to 6 people, and heals significantly more severe wounds. Could reattach severed limbs. (Can be cast at higher level for more healing power.) Has no effect on undead creatures or constructs.


  3. Loot During his time as an adventurer, Merle has picked up various magical items, some of which he will be bringing into game with him:
    • Extreme Teen Bible - Merle's holy symbol which he uses to cast all his spells. It basically just makes all his spells a little bit more powerful.
    • Ring of Recall - A ring which gives Merle the ability to cast a spell again if it fails the first time.
    • Slippies of Haste - A pair of fuzzy slippers with wings that make Merle react faster in combat.
    • Physician's Pendant - Gives Merle the ability to cast one extra healing spell per day.
    • The Zoom Broom - A flying broom which Merle can summon remotely by shouting the words, "Hang Ten!"
    • Gilley - A wooden club which Merle made himself. Using it, he can sacrifice the ability to cast another spell later in order to make a spell he's casting now more powerful.
    • Pan Chick Tracts - These aren't actually magical. They're just little pamphlets about Merle's god, Pan, of which Merle has an unending supply. He likes handing these out to people to spread the word of Pan.
    • Soul Wood Arm - Merle is actually an amputee (thanks, Magnus), and has a prosthetic right arm made out of "soul wood" with four fingers, that moves and behaves just like a normal arm would.


〈 CHARACTER SAMPLES 〉
COMMUNITY POST (VOICE) SAMPLE:
[ The voice that comes on sounds fairly normal, until halfway through he remembers to do a character voice and coughs, afterwards speaking in a wizened, gruff tone. ]

Hey, uh... I know this world's got problems and all... Trust me, I've been to my share of worlds to know when a place is hecked right up, but uhh... I was kind of in the middle of somethin', you know, before this "Porter" decided to get its hands on this fine piece of dwarf meat. I mean, they can probably do fine without me, really. I'm only officiating a wedding. They can find some other ordained cleric, or a justice of the peace...

You know what? On second thought, scratch that. The Porter can have me! That was way too much responsibility. I mean--! [ He laughs, ] Can you imagine me officiating a wedding?! I'd probably have to give some kind of speech. "Dearly beloved, we are gathered here today in the presence of our loved ones, under the watchful eye of Pan, to affirm what we all know to be true: the love these two saps have for each other."

You know, actually, I think I'd do a pretty great job officiating a wedding...

I changed my mind, I wanna go back!

LOGS POST (PROSE) SAMPLE: tdm thread

FINAL NOTES:
In addition to his magical Loot, Merle also has the following non-magical items:
  • "Smoosher" the War Hammer
  • "Lil' Choppy" the Hand Axe
  • A bracer with the Bureau of Balance symbol on his left arm, which he can't actually remove because of magic
  • An eye patch over his left eye with a carving of an owl on it